Archazias Island ships a wide spread of midrange and tempo tools, which means creature combat matters
Storm of Souls is great in our build, because we dont really care about the power of our creatures
Mono Green Decklist 4 Wooded Foothills 4 Primeval Titan 1 Titan of Industry 1 Generous Ent 4 Natural Order 4 Arboreal Grazer 4 Kami of Bamboo Groves 2 Spelunking 1 Khalni Garden 4 Once Upon a Time 4 Sylvan Scrying 4 Fierce Empath 1 Bojuka Bog 1 Hanweir Battlements 1 Boseiju, Who Endures 4 Castle Garenbrig 1 Snow-Covered Forest 1 Stomping Ground 1 Temple Garden 1 Blast Zone 1 Cavern of Souls 3 Field of the Dead 1 Radiant Fountain 4 Sunken Citadel 2 Windswept Heath 1 Forest Mono Green decks have always used the highly efficient combo of the Natural Order and Primeval Titan cards
Once your opponent has committed to removing a big character, theyve often got rid of other cards that can do it again to focus on their win condition
Common Removal Spells I dont need to re-review all of them, but heres how my predictions have panned out: Fate of the Sun-Cryst is clunky and usually worse than Slash of Light, as almost every white archetype plays in such a way to make Slash of Light real
Artwork has been a major boon with Disney Lorcana , and both the Emerald/Steel and Amethyst/Ruby deck feature some excellent art that show off characters like Kronk, Robin Hood, Hercules, and Minnie Mouse in new varieties